About The Project Opensky Archive

The Project Opensky Archive is a website assembled to archive the great freeware that was created by Project Opensky for the Flight Simulation Community. It is maintained in an effort to keep those efforts available to the community forever.
The archive contained on this website is the latest set of files from Project Opensky before their website was taken offline.
Many people have been asking about Project Opensky support for Flight Simulator X and it does exist/work.Learn how to make Project Opensky work on Flight Simulator X.



Boeing 737-600 Base Packages

PROJECT OPENSKY BOEING 737-600 Passenger V1 for FS2004 only

Features ( in depth ):
Fully animated control surfaces
Fully independent suspension
Front gear steering
Trim Animation
Opening Passenger Doors
New and refined dynamic flexing wings
Animated tilting bogies
Rolling wheels
Animated thrust reversers
Fully reflective textures ( each part has different degree of reflection based on material )
Accurate flight dynamics ( accurate FDE with full profiles for wheels, tires, struts, leading/trialing struts, engine types … Tested by real pilots.)
Accurate spoiler animation
Detailed textures
Full night lighting
Visible landing lights from the thingypit
Reflective thingypit windows
Crash affects
Transparent Nav light lenses

Install:
Just unzip the file and send the Aircrafts folder to the FS2004 AIRCRAFT FOLDER.

Operation:
Opening Passenger door: Shift + E ( Opening door )

Download:
Download Boeing Dreamliner
Download Fuselage Night Lighting

Boeing 737-600 Winglet Noeyebrow Model For Flight Simulator X (FSX)

Project Opensky 737NG FS-X Model Update
First thankyou for downloading this Update model.

How to use.

1. Install the existing 737NG 737-800 Winglet model to FS-X.
(For how , see FAQ’s of our forum or other sites .. there are
bunch of those infomations)

Usally download the Posky 737NG Aircraft and install as the instruction
included in the aircraft’s set.
(The install folder has been changed from Aircrafts to SimObjects\Airplanes
at FS-X so you have to )

2. Copy the model folder and texture folder to the installed aircraft folder.
This will replace the model.cfg and copy the model file and
tranparent settings texture to the texture files for a tranparent parts.

Also some downloads doesn’t have a Lightmap (Night texture) on some parts
So better copy the missing files from
the included “Incase_Parts_Looks_broken_add_Lightmaps” folder of this set.

And this is all..
Ofcourse better edit the aircraft.cfg’s to show up in the menu.

Trouble Case …
1. If the parts looks like broken , it happens when there is no light maps.
FS-X works like that when texture is missing.
So use the dummy lightmap texture in that case.

2. If the cockpit window is transparent .. same .. exchange
the cockpit glass texture included in the texture folder.

Note:
This set is basicly just a same model with self shadow and reflection of FS-X.
So there is no extra texture for controling the reflection color alpha channel
and also bump mapping too.
The reason didn’t add is for the compatibility and framerates.
At this model can use those existing repaints by paint masters.

Please have fun flying at this model.

Download:
Download Boeing 737-600 Winglet Noeyebrow Model For Flight Simulator X (FSX)

Boeing 737-600 Winglet Model For Flight Simulator X (FSX)

Project Opensky 737NG FS-X Model Update
First thankyou for downloading this Update model.

How to use.

1. Install the existing 737NG 737-800 Winglet model to FS-X.
(For how , see FAQ’s of our forum or other sites .. there are
bunch of those infomations)

Usally download the Posky 737NG Aircraft and install as the instruction
included in the aircraft’s set.
(The install folder has been changed from Aircrafts to SimObjects\Airplanes
at FS-X so you have to )

2. Copy the model folder and texture folder to the installed aircraft folder.
This will replace the model.cfg and copy the model file and
tranparent settings texture to the texture files for a tranparent parts.

Also some downloads doesn’t have a Lightmap (Night texture) on some parts
So better copy the missing files from
the included “Incase_Parts_Looks_broken_add_Lightmaps” folder of this set.

And this is all..
Ofcourse better edit the aircraft.cfg’s to show up in the menu.

Trouble Case …
1. If the parts looks like broken , it happens when there is no light maps.
FS-X works like that when texture is missing.
So use the dummy lightmap texture in that case.

2. If the cockpit window is transparent .. same .. exchange
the cockpit glass texture included in the texture folder.

Note:
This set is basicly just a same model with self shadow and reflection of FS-X.
So there is no extra texture for controling the reflection color alpha channel
and also bump mapping too.
The reason didn’t add is for the compatibility and framerates.
At this model can use those existing repaints by paint masters.

Please have fun flying at this model.

Download:
Download Boeing 737-600 Winglet Model For Flight Simulator X (FSX)

Boeing 737-600 Standard Model For Flight Simulator X (FSX)

Project Opensky 737NG FS-X Model Update
First thankyou for downloading this Update model.

How to use.

1. Install the existing 737NG 737-800 Winglet model to FS-X.
(For how , see FAQ’s of our forum or other sites .. there are
bunch of those infomations)

Usally download the Posky 737NG Aircraft and install as the instruction
included in the aircraft’s set.
(The install folder has been changed from Aircrafts to SimObjects\Airplanes
at FS-X so you have to )

2. Copy the model folder and texture folder to the installed aircraft folder.
This will replace the model.cfg and copy the model file and
tranparent settings texture to the texture files for a tranparent parts.

Also some downloads doesn’t have a Lightmap (Night texture) on some parts
So better copy the missing files from
the included “Incase_Parts_Looks_broken_add_Lightmaps” folder of this set.

And this is all..
Ofcourse better edit the aircraft.cfg’s to show up in the menu.

Trouble Case …
1. If the parts looks like broken , it happens when there is no light maps.
FS-X works like that when texture is missing.
So use the dummy lightmap texture in that case.

2. If the cockpit window is transparent .. same .. exchange
the cockpit glass texture included in the texture folder.

Note:
This set is basicly just a same model with self shadow and reflection of FS-X.
So there is no extra texture for controling the reflection color alpha channel
and also bump mapping too.
The reason didn’t add is for the compatibility and framerates.
At this model can use those existing repaints by paint masters.

Please have fun flying at this model.

Download:
Download Boeing 737-600 Standard Model For Flight Simulator X (FSX)

Boeing 737-600 Noeyebrow Model For Flight Simulator X (FSX)

Project Opensky 737NG FS-X Model Update
First thankyou for downloading this Update model.

How to use.

1. Install the existing 737NG 737-800 Winglet model to FS-X.
(For how , see FAQ’s of our forum or other sites .. there are
bunch of those infomations)

Usally download the Posky 737NG Aircraft and install as the instruction
included in the aircraft’s set.
(The install folder has been changed from Aircrafts to SimObjects\Airplanes
at FS-X so you have to )

2. Copy the model folder and texture folder to the installed aircraft folder.
This will replace the model.cfg and copy the model file and
tranparent settings texture to the texture files for a tranparent parts.

Also some downloads doesn’t have a Lightmap (Night texture) on some parts
So better copy the missing files from
the included “Incase_Parts_Looks_broken_add_Lightmaps” folder of this set.

And this is all..
Ofcourse better edit the aircraft.cfg’s to show up in the menu.

Trouble Case …
1. If the parts looks like broken , it happens when there is no light maps.
FS-X works like that when texture is missing.
So use the dummy lightmap texture in that case.

2. If the cockpit window is transparent .. same .. exchange
the cockpit glass texture included in the texture folder.

Note:
This set is basicly just a same model with self shadow and reflection of FS-X.
So there is no extra texture for controling the reflection color alpha channel
and also bump mapping too.
The reason didn’t add is for the compatibility and framerates.
At this model can use those existing repaints by paint masters.

Please have fun flying at this model.

Download:
Download Boeing 737-600 Noeyebrow Model For Flight Simulator X (FSX)

Boeing 737-600 Winglet Noeyebrow Model For Flight Simulator 2004 (FS9)

Project Opensky 737V1 Advanced model update

First , this advanced model is not simple to use.
Just install just drops to the backup animation mode which only supports minimum animations.

How to install:
1.Copy the Model file (MDL) to the already installed aircraft.
2.Copy the texture file to the the already installed aircraft’s texture folder.
If asked overwrite , just choose no.
3.Copy the Lightmaps if missing … just for making sure.
4.Copy the Pky_util and Posky737 folder to the panel folder of the already installed aircraft.

5. THIS IS IMPORTANT
Needs to edit the panel.cfg of the aircraft.
Add lines under to the panel.cfg
Those guages control the animations.

windowXX=Posky Utility

[WindowXX]
VISIBLE=0
position=2
size_mm=204,80
child_3d=0
background_color=0,0,0
ident=Posky Utility
gauge00=Pky_Util!Pky_Init, 0, 0
gauge01=Pky_Util!Pky_Timer, 0, 0
gauge02=Pky_util!Pky_Util, 0, 0

[VCockpitXX]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0

gauge01=Posky737!PkyNosegearheight, 140,80,140,80
gauge02=Posky737!PkyLeftgearheight, 140,80,140,80
gauge04=Posky737!PkyRightgearheight, 140,80,140,80
gauge12=Posky737!PkyNosegearsteerling, 140,80,140,80
gauge25=Posky737!Pky_PB_Towhead, 140,80,140,80

Download:
Download Boeing 737-600 Winglet Noeyebrow Model For Flight Simulator 2004 (FS9)

Boeing 737-600 Winglet Model For Flight Simulator 2004 (FS9)

Project Opensky 737V1 Advanced model update

First , this advanced model is not simple to use.
Just install just drops to the backup animation mode which only supports minimum animations.

How to install:
1.Copy the Model file (MDL) to the already installed aircraft.
2.Copy the texture file to the the already installed aircraft’s texture folder.
If asked overwrite , just choose no.
3.Copy the Lightmaps if missing … just for making sure.
4.Copy the Pky_util and Posky737 folder to the panel folder of the already installed aircraft.

5. THIS IS IMPORTANT
Needs to edit the panel.cfg of the aircraft.
Add lines under to the panel.cfg
Those guages control the animations.

windowXX=Posky Utility

[WindowXX]
VISIBLE=0
position=2
size_mm=204,80
child_3d=0
background_color=0,0,0
ident=Posky Utility
gauge00=Pky_Util!Pky_Init, 0, 0
gauge01=Pky_Util!Pky_Timer, 0, 0
gauge02=Pky_util!Pky_Util, 0, 0

[VCockpitXX]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0

gauge01=Posky737!PkyNosegearheight, 140,80,140,80
gauge02=Posky737!PkyLeftgearheight, 140,80,140,80
gauge04=Posky737!PkyRightgearheight, 140,80,140,80
gauge12=Posky737!PkyNosegearsteerling, 140,80,140,80
gauge25=Posky737!Pky_PB_Towhead, 140,80,140,80

Download:
Download Boeing 737-600 Winglet Model For Flight Simulator 2004 (FS9)

Boeing 737-600 Standard Model For Flight Simulator 2004 (FS9)

Project Opensky 737V1 Advanced model update

First , this advanced model is not simple to use.
Just install just drops to the backup animation mode which only supports minimum animations.

How to install:
1.Copy the Model file (MDL) to the already installed aircraft.
2.Copy the texture file to the the already installed aircraft’s texture folder.
If asked overwrite , just choose no.
3.Copy the Lightmaps if missing … just for making sure.
4.Copy the Pky_util and Posky737 folder to the panel folder of the already installed aircraft.

5. THIS IS IMPORTANT
Needs to edit the panel.cfg of the aircraft.
Add lines under to the panel.cfg
Those guages control the animations.

windowXX=Posky Utility

[WindowXX]
VISIBLE=0
position=2
size_mm=204,80
child_3d=0
background_color=0,0,0
ident=Posky Utility
gauge00=Pky_Util!Pky_Init, 0, 0
gauge01=Pky_Util!Pky_Timer, 0, 0
gauge02=Pky_util!Pky_Util, 0, 0

[VCockpitXX]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0

gauge01=Posky737!PkyNosegearheight, 140,80,140,80
gauge02=Posky737!PkyLeftgearheight, 140,80,140,80
gauge04=Posky737!PkyRightgearheight, 140,80,140,80
gauge12=Posky737!PkyNosegearsteerling, 140,80,140,80
gauge25=Posky737!Pky_PB_Towhead, 140,80,140,80

Download:
Download Boeing 737-600 Standard Model For Flight Simulator 2004 (FS9)

Boeing 737-600 No eyebrow Model For Flight Simulator 2004 (FS9)

Project Opensky 737V1 Advanced model update

First , this advanced model is not simple to use.
Just install just drops to the backup animation mode which only supports minimum animations.

How to install:
1.Copy the Model file (MDL) to the already installed aircraft.
2.Copy the texture file to the the already installed aircraft’s texture folder.
If asked overwrite , just choose no.
3.Copy the Lightmaps if missing … just for making sure.
4.Copy the Pky_util and Posky737 folder to the panel folder of the already installed aircraft.

5. THIS IS IMPORTANT
Needs to edit the panel.cfg of the aircraft.
Add lines under to the panel.cfg
Those guages control the animations.

windowXX=Posky Utility

[WindowXX]
VISIBLE=0
position=2
size_mm=204,80
child_3d=0
background_color=0,0,0
ident=Posky Utility
gauge00=Pky_Util!Pky_Init, 0, 0
gauge01=Pky_Util!Pky_Timer, 0, 0
gauge02=Pky_util!Pky_Util, 0, 0

[VCockpitXX]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0

gauge01=Posky737!PkyNosegearheight, 140,80,140,80
gauge02=Posky737!PkyLeftgearheight, 140,80,140,80
gauge04=Posky737!PkyRightgearheight, 140,80,140,80
gauge12=Posky737!PkyNosegearsteerling, 140,80,140,80
gauge25=Posky737!Pky_PB_Towhead, 140,80,140,80

Download:
Download Boeing 737-600 No eyebrow Model For Flight Simulator 2004 (FS9)